Compare clear time, completion rate and the resource goal on the same route. A fast but unstable setup can rank lower than a reliable loop.
What a farming rank needs
- State the farm target: EXP, gold or a specific source.
- Use a consistent stage and measured run window.
- Include failure and attention cost, not only best time.
- Attach a game version and evidence label.
What a farming tier needs to show
A farming rank is only meaningful when it names the resource, route, patch and measurement period. Official updates can change the value of a route without publishing a best-farm answer: Ver 1.02.03 changed selected Plaguelands chest timings and added chest-drop Rune Nodes, while Ver 1.2.4 changed the waiting-time logic again. Do not turn those patch notes into a universal EXP, gold or drop ranking.
| RANKING FIELD | MINIMUM RECORD | WHY IT MATTERS |
|---|---|---|
| Goal | EXP, gold, chest, gear or another named resource | Different goals can produce different winners. |
| Route | Act, difficulty, stage and access conditions | Makes the comparison repeatable. |
| Result | Average time, completion rate and reward result | Removes one lucky run from the rank. |
| Evidence | Official fact or player test with sample size | Shows what the rank actually proves. |
Until those fields are available for named builds, use this page as a farming comparison sheet rather than a permanent tier chart. The current framework is intentionally cautious because a route that is fast but unstable can be worse for an actual session.
Official source: Steam Community news feed.