Time several reliable runs, note the gold result and any failures, then compare the average against another accessible route.
Gold-farm test
- Pick a target route you can already complete.
- Run it under consistent build and gear conditions.
- Count time, completion and relevant rewards.
- Change one bottleneck only when it improves the loop.
What official notes can and cannot tell you
Official announcements do not publish a universal best gold stage or a complete gold-per-minute table. Ver 1.2.6 did fix an issue where expected Contamination and Gold gains were displayed incorrectly when materials were placed into Alchemy or Corrosion recipes. That is useful evidence about a display bug, not a farming route. Keep displayed reward text separate from measured session income.
Gold session worksheet
| FIELD | RECORD | WHY |
|---|---|---|
| Route and patch | Stage, difficulty, Ver 1.2.8 and date | Makes a later comparison reproducible. |
| Session result | Starting gold, ending gold and elapsed minutes | Calculates the actual session return. |
| Failures | Failed runs, retries and rescue input | Prevents one lucky clear from becoming a rank. |
| Comparison | Gold per minute after failures | Compares the route you can repeat, not its peak screenshot. |
Use at least the same number of attempts for each candidate and change one meaningful input at a time. If the result changes after a patch, keep the old observation as historical evidence instead of silently rewriting it.
Official source: Steam Community news feed, including the Ver 1.2.6 display-fix notice.
Do not mix farm goals
An EXP route and a gold route may not be identical. Keep the target resource clear, then use Runes or build priorities to improve the repeatable clear.