TIER LIST / EARLY GAME

Task Bar Hero early-game tier list: rank what you can actually use.

Early options should be evaluated by accessibility and the first progression wall, not by an endgame ranking with missing gear and systems.

RANKING RULE

An early-game choice earns value when it helps form a stable loop now. Rank it by its job, availability, current version and evidence—not by a timeless letter alone.

Early-game ranking filters

  • Can a new account realistically access and use it?
  • Does it solve clear speed, a hard target, or survival?
  • What gear, skills or Runes does it assume?
  • Was its effect checked for the active game version?

Verified early-game filters

The official DLC page lists Priest as free class DLC and Hunter and Slayer as separately paid class DLC. The official game structure confirms three Acts and four difficulty tiers. Those facts help define an early-game comparison, but they do not create a universal S-to-D ranking. A useful early list must say what the account can access, which activity is being tested and which wall the choice solves.

FILTERQUESTIONEVIDENCE
AccessCan a new account use the class, item or Rune now?Official DLC or in-game access screen.
JobDoes it solve waves, a boss or survival?Same-stage repeat test.
AssumptionsWhat gear, skills and route does it need?Written setup and patch label.
ResultDoes it improve repeatable progress?Completion rate, time and failure point.

Use the page as a decision filter until current player-tested records support named rankings. A clearly limited list is more useful than a confident chart built from unknown effects.

Official sources: DLC page and the stage reference.

Go from rank to route