PROGRESSION GUIDE

Task Bar Hero stage progression: solve the wall, then push.

Progress is clearer when every failure becomes a diagnosis. Separate wave speed, boss damage and survival before changing your entire route.

PUSH OR FARM?

Push if the next stage can become consistent after a focused change. Farm if the test is still unstable or if the needed upgrade comes from the current reliable loop.

Diagnose before changing everything

  1. Repeat the failing stage and note the exact loss point.
  2. Classify it as speed, single-target damage, or survival.
  3. Change one relevant skill, gear effect or Rune route.
  4. Re-test before declaring the stage solved.

Verified progression structure

The official game information confirms three Acts and four difficulty tiers. Plaguelands is a separate released progression layer: the Ver 1.02.00 release notes describe entry through the Portal UI after the relevant difficulty and Stage 1–10 requirement, with Contamination as an additional access condition. A stage guide should therefore name the Act, difficulty and system layer rather than saying only “push higher.”

WALLFIRST CHECKNEXT TEST
Routine wavesClear time and repeatabilityClear-speed skill or Rune change
Stage bossSingle-target damage and cooldown timingBoss-focused test on the same stage
SurvivalExact loss point and defensive effectOne stability change before more damage
Plaguelands accessDifficulty, Stage 1–10 clear and Contamination requirementCheck the current release and hotfix notes

Stage decision record

Save the failed stage, attempt count, failure type, patch, party, gear assumptions and result after one change. Ver 1.02.01 recorded a Plaguelands progress-reset issue and Ver 1.2.4 later addressed stage-change chest waiting-time resets; this history shows why a progression result needs a date and version.

Official sources: Plaguelands release and the versioned patch desk.

Useful routes